Chapter 2 - The Scoring
The maximum score is 33.
[% The activity stuff and rule stuff below is all way outside my comfort zone, even though it's pretty straightforward.]
The ending behavior rule is listed before the room description paragraphs about objects rule in the carry out looking rules.
This is the ending behavior rule:
if the player is in The Future and an ending (called the target) is in The Future, carry out the declaiming at activity with the target.
Table of Witnessed Endings
| Ending Name (an ending) | Ending Score (a number) | Row Number (a number) |
| with 33 blank rows |
Reciting endings is an activity.
Rule for reciting endings:
if score is greater than 0:
say "Those configurations include:[line break]";
repeat with N running from 1 to the score:
choose row N in the Table of Witnessed Endings;
say "[Row Number entry]. [Ending Name entry]: [Ending Score entry] points[line break]".
Declaiming at something is an activity.
Rule for declaiming at an unwitnessed ending (called the outcome):
now the outcome is witnessed;
now the outcome is hinted;
increase the score by 1;
choose a blank row in the Table of Witnessed Endings;
now the Ending Name entry is the outcome;
now the Ending Score entry is the current rank of the outcome;
now the Row Number entry is the score.
[ say "Han [one of]reads[or]says aloud[or]says[or]reads[or]proclaims your outcome with dramatic flair[or]announces[or]exclaims dramatically[or]says[or]looks up the ending[as decreasingly likely outcomes]: '[initial appearance of the outcome]'"
]
Rule for declaiming at a witnessed ending (called the outcome):
say "'Looks like this configuration just gives off ['][the outcome]['] vibes again.'"