Chapter 2 - The Scoring
The maximum score is 33.
[% The activity stuff and rule stuff below is all way outside my comfort zone, even though it's pretty straightforward.]
The ending behavior rule is listed before the room description paragraphs about objects rule in the carry out looking rules.
This is the ending behavior rule:
if the player is in The Future and an ending (called the target) is in The Future, carry out the declaiming at activity with the target.
Table of Witnessed Endings
Ending Name (an ending) | Ending Score (a number) | Row Number (a number) |
with 33 blank rows |
Reciting endings is an activity.
Rule for reciting endings:
if score is greater than 0:
say "Those configurations include:[line break]";
repeat with N running from 1 to the score:
choose row N in the Table of Witnessed Endings;
say "[Row Number entry]. [Ending Name entry]: [Ending Score entry] points[line break]".
Declaiming at something is an activity.
Rule for declaiming at an unwitnessed ending (called the outcome):
now the outcome is witnessed;
now the outcome is hinted;
increase the score by 1;
choose a blank row in the Table of Witnessed Endings;
now the Ending Name entry is the outcome;
now the Ending Score entry is the current rank of the outcome;
now the Row Number entry is the score.
[ say "Han [one of]reads[or]says aloud[or]says[or]reads[or]proclaims your outcome with dramatic flair[or]announces[or]exclaims dramatically[or]says[or]looks up the ending[as decreasingly likely outcomes]: '[initial appearance of the outcome]'"
]
Rule for declaiming at a witnessed ending (called the outcome):
say "'Looks like this configuration just gives off ['][the outcome]['] vibes again.'"