Part 2 - The Seasons
[% Establishing a sense of progression through the year was important to me in "THE EXIGENT SEASONS", which is why it's part of the title of the game. Seasons weren't appropriate for "This Old Haunted House", but the seasonal machinery was doing useful substitution work in updating the printed name of the room and framing the circumstances of each decision, so I didn't try to remove the scenes.]
A scene can be atmospheric or nonatmospheric. A scene is usually nonatmospheric.
HanRecap is a number that varies. HanRecap is 0.
Hibernal is a recurring scene. Hibernal begins when Hibernal is atmospheric. Hibernal ends when Hibernal is nonatmospheric.
After taking a path during Hibernal: now Hibernal is nonatmospheric; now Vernal is atmospheric; continue the action.
When Hibernal begins:
if HanRecap is 0:
now HanRecap is 1;
say "With everybody in position, Han recaps the plans for the day. 'Our haunted house project is a 3 bedroom, 1 bath ranch-style residence. We've divided the space into ten rooms that we'll be focusing on for the extravaganza, and like I said before, we've got two proposals for each room that Hoary and Terry will present with their brilliant deadpan delivery. Bone!' He addresses you directly. 'Your job is to consider these proposals and pick the options that will best contribute to your vision for the perfect haunted house.'[paragraph break]He lowers his voice as if sharing a secret: 'Because this is SUCH a special episode, I pulled some chains and secured us unlimited use of the studio[Unicode 8212]for today only. We can run through the scenes as many times as we need, get several versions, and then I can stitch together the best final version in editing!'[paragraph break]He lifts the script up in his off-hand while holding on to the camera scooter. 'I'll be reading the voiceover to cue you, same as usual. Everybody ready?? ACTION!!'[paragraph break][italic type]";
say "[roman type]";
now the printed name of the Present is "A CHOICE OF PROPOSALS FOR [crisis term of the Present]";
now the description of the Present is "[one of]Han holds the script up in front of where his face would be. His voice takes on the hollow tone he uses for narration.[paragraph break]'[hibernal weather]'[or]Han considers the script. '[hibernal weather]'[or]'Let's go again,' says Han. '[hibernal weather]'[or]'[hibernal weather]'[stopping]";
if the player is in the Present, try looking.
To say hibernal weather:
say "[one of]In the cut-throat haunted house industry, first and last impressions can be critical, so Bone and the Property Boo-thers agree to start with the house's front yard. It's already overgrown in just the right ways, but run-of-the-mill decorations won't be enough to stand out: the lawn needs something special to attract visitors, and the Boo-thers disagree about what that special something should be[or]Half-done with plans for the house, Bone needs to refocus[or]First proposals[or]We're doing good here[stopping]. [crisis summary]".
Vernal is a recurring scene. Vernal begins when Vernal is atmospheric. Vernal ends when Vernal is nonatmospheric.
After taking a path during Vernal: now Vernal is nonatmospheric; now Estival is atmospheric; continue the action.
When Vernal begins:
now the printed name of the Present is "A CHOICE OF PROPOSALS FOR [crisis term of the Present]";
now the description of the Present is "[one of]Han makes a spinning motion with his hand, indicating his intent to keep rolling. '[vernal weather]'[or]'[vernal weather]'[or]'[vernal weather]'[or]Han seems lost in the script for a moment. Just when you're about to say something, he speaks up. '[vernal weather]'[or]'[vernal weather]'[stopping]";
if the player is in the Present, try looking.
To say vernal weather:
say "[one of]Bone has made his choice for the house's yard[or]We move to the most emotionally fraught section of the house: the rooms... of [italic type]beds[roman type][or]Still rolling[stopping]. [crisis summary]".
Estival is a recurring scene. Estival begins when Estival is atmospheric. Estival ends when Estival is nonatmospheric.
After taking a path during Estival: now Estival is nonatmospheric; now Autumnal is atmospheric; continue the action.
When Estival begins:
now the printed name of the Present is "A CHOICE OF PROPOSALS FOR [crisis term of the Present]";
now the description of the Present is "[one of]'[estival weather]'[or]Han looks at the script. '[estival weather]'[then at random]";
if the player is in the Present, try looking.
To say estival weather:
say "[one of]Plans for the entryway secured, Bone considers the path visitors will take after paying for a tour of the haunted house[or]Bone has his work cut out for him this time[or]Where were we..[no line break][stopping]. [crisis summary]".
Autumnal is a recurring scene. Autumnal begins when Autumnal is atmospheric. Autumnal ends when Autumnal is nonatmospheric.
After taking a path during Autumnal: now Autumnal is nonatmospheric; now Festal is atmospheric; continue the action.
When Autumnal begins:
now the printed name of the Present is "A CHOICE OF PROPOSALS FOR [crisis term of the Present]";
now the description of the Present is "[one of]Han considers his script. '[autumnal weather]'[or]'[autumnal weather]'[or]'[autumnal weather]'[or]'[autumnal weather]'[or]'[autumnal weather]'[or]'You three are doing great so far! Keep it up. [autumnal weather]'[or]'[autumnal weather]'[stopping]";
if the player is in the Present, try looking.
To say autumnal weather:
say "[one of]Bone's attention turns to the center of the house, where a vital thoroughfare controls visitors['] flow through the building. [crisis summary][or][crisis summary] How will you present the master bedroom, arguably the climax of the haunted house?[no line break][or][crisis summary][stopping]".
Festal is a recurring scene. Festal begins when Festal is atmospheric. Festal ends when Festal is nonatmospheric.
After taking a path during Festal: now Festal is nonatmospheric; now Hibernal is atmospheric; continue the action.
When Festal begins:
now the printed name of the Present is "A CHOICE OF PROPOSALS FOR [crisis term of the Present]";
now the description of the Present is "[one of]Bone checks the script. '[festal weather]'[or]Han presents the final room. '[festal weather]'[cycling]";
if the player is in the Present, try looking.
To say festal weather:
say "[one of]We continue[or]If guests think they're getting out of here without one last fright, they've got another think coming[or]We've got another room to consider, folks[or]Next[stopping]. [crisis summary]"