Part 2 - The Seasons
A scene can be atmospheric or nonatmospheric. A scene is usually nonatmospheric.
Hibernal is a recurring scene. Hibernal begins when Hibernal is atmospheric. Hibernal ends when Hibernal is nonatmospheric.
After taking a path during Hibernal: now Hibernal is nonatmospheric; now Vernal is atmospheric; continue the action.
When Hibernal begins:
now the printed name of the Present is "THE HIBERNAL CRISIS OF [crisis term of the Present]";
now the description of the Present is "[one of]Trev rolls his die, then compares his result to the large table making up the bulk of the article. He reads aloud: '[hibernal weather] So tell me: which path will you take?'[or]Trev rolls and looks up the next question. '[hibernal weather]'[or]'Let's mix things up a bit.' He rolls again. '[hibernal weather]'[or]'[hibernal weather]'[stopping]";
if the player is in the Present, try looking.
To say hibernal weather:
say "[one of]Snow coats the ground. The air is crisp and cold, but at least the days are bright. A trouble grows in the streets of Valdara[or]Snow coats the ground. The air is crisp and cold, but...' Trev trails off for a moment to double-check the article. 'Wow, they didn't include any variable outcomes for the seasonal flavor text? They're just going to make me repeat myself? I'll just abbreviate on their behalf. Deep snow, bright days, you get the picture[or]We're starting again in the second half of winter[or]Late winter[stopping]. [crisis summary]".
Vernal is a recurring scene. Vernal begins when Vernal is atmospheric. Vernal ends when Vernal is nonatmospheric.
After taking a path during Vernal: now Vernal is nonatmospheric; now Estival is atmospheric; continue the action.
When Vernal begins:
now the printed name of the Present is "THE VERNAL CRISIS OF [crisis term of the Present]";
now the description of the Present is "[one of]The first crisis resolved, Trev rolls up another. '[vernal weather]'[or]'[vernal weather]'[or]'[vernal weather]'[or]Trev seems lost in the magazine for a moment. Just when you're about to say something, he rolls his die. '[vernal weather]'[or]'[vernal weather]'[stopping]";
if the player is in the Present, try looking.
To say vernal weather:
say "[one of]Wherever the ground has thawed, new life now sprouts up. The days are growing warmer, and a new problem has arrived[or]Muddy plants and warmth[or]It's spring[or]Spring[stopping]. [crisis summary]".
Estival is a recurring scene. Estival begins when Estival is atmospheric. Estival ends when Estival is nonatmospheric.
After taking a path during Estival: now Estival is nonatmospheric; now Autumnal is atmospheric; continue the action.
When Estival begins:
now the printed name of the Present is "THE ESTIVAL CRISIS OF [crisis term of the Present]";
now the description of the Present is "[one of]'[estival weather]'[or]Trev looks up the next crisis. '[estival weather]'[then at random]";
if the player is in the Present, try looking.
To say estival weather:
say "[one of]The nights are awash in the cacophony of nocturnal life, but the days are long and hot: it's little wonder that the people have grown restive again[or]Folks are getting antsy in the summertime[or]Noisy nights and hot summer days[or]Summer[stopping]. [crisis summary]".
Autumnal is a recurring scene. Autumnal begins when Autumnal is atmospheric. Autumnal ends when Autumnal is nonatmospheric.
After taking a path during Autumnal: now Autumnal is nonatmospheric; now Festal is atmospheric; continue the action.
When Autumnal begins:
now the printed name of the Present is "THE AUTUMNAL CRISIS OF [crisis term of the Present]";
now the description of the Present is "[one of]Trev rolls again. '[autumnal weather]'[or]'[autumnal weather]'[or]'[autumnal weather]'[or]'[autumnal weather]'[or]'[autumnal weather]'[or]'Don't let me forget that I want to do a corn maze for my birthday get-together this year.' He taps his temple at you as if to reiterate the point, then rolls the die. '[autumnal weather]'[or]'[autumnal weather]'[stopping]";
if the player is in the Present, try looking.
To say autumnal weather:
say "[one of]Harvest time has returned. The forest blazes with color, but the peoples['] hearts blaze with strife! [crisis summary][or][crisis summary] This is all going on during during weeks of beautiful fall weather, obviously.[no line break][or]It's autumn. [crisis summary][or]Autumn. [crisis summary][stopping]".
Festal is a recurring scene. Festal begins when Festal is atmospheric. Festal ends when Festal is nonatmospheric.
After taking a path during Festal: now Festal is nonatmospheric; now Hibernal is atmospheric; continue the action.
When Festal begins:
now the printed name of the Present is "THE FESTAL CRISIS OF [crisis term of the Present]";
now the description of the Present is "[one of]'[festal weather]'[or]Trev looks up the last crisis. '[festal weather]'[cycling]";
if the player is in the Present, try looking.
To say festal weather:
say "[one of]Most of each day is lost in twilight. To stave off the cold and the dark, your people have turned to feasting, yet still the problems continue[or]It's cold and wintery[or]So do you think winter causes so many problems that they had to double the number of events for just this season, or are Valdara's two winters distinct enough to qualify as separate seasons? Whichever it is, this is the first winter crisis[or]It's cold and wintery[or]Early winter[stopping]. [crisis summary]"